News
The EAvolution of Rob Hubbard - part 2, 1989-1990
Posted by Chris Abbott on
The EAvolution of Rob Hubbard - pt 2 Project Hubbard: 1989/1990, Bye Bye SID, hello PC - and Rob hits the Amiga. If you want to be nice to Rob _and_ hear amazing C64 pieces played with a huge orchestra for CD, back 8-Bit Symphony Pro This article is sponsored by Project Hubbard, and gives an idea of the kind of topics we will cover in the associated book "Rob Hubbard - The Official Reference" - except with more supporting interviews and facts. The definitive MT32 soundtracks from some of these games should also be on "The Rob Hubbard archive" album...
The EAvolution of Rob Hubbard - part 1, 1988
Posted by Chris Abbott on
Part 2 is here Project Hubbard: 1988: Rob Hubbard hits EA with a bang. And sports. C64, Tandy 1000, Adlib, NES. Rob Hubbard was the king of music in EA games from 1988 until the mid-90s when they started licencing music... and covered Commodore 64, Amiga, NES, Tandy Jr, PC, 3DO and even MSX. "Rob Hubbard - the Official Reference" has a section devoted to his career at EA, and some of his archive album also covers this. Much of his work was overlooked by SID fans (though not Skate or Die!), so here's some YouTube videos for "What Rob Hubbard did in...
20% off Rob Hubbard Sale!
Posted by Chris Abbott on
To celebrate the Project Hubbard Kickstarter at http://www.projecthubbard.com, now you can get 20% off anything from C64audio.com's Hubbard Collection, from vinyl to Blu-Ray! Use code PROJECTHUBBARD at the checkout any time until the end of the campaign. Click below to check out the Rob Hubbard collection!
How to be a remixer
Posted by Chris Abbott on
Getting started as a Remixer You want to remix C64 tunes yourself? Be aware that there are thousands of C64 remixes out there. Many of them cover the following games: Arkanoid Auf Wiedersehen Monty Comic Bakery Commando Cybernoid II Delta Giana Sisters Hawkeye Human Race International Karate The Last Ninja Last Ninja 2 Last Ninja 3 Lightforce Myth Parallax Sanxion Wizball Therefore unless you've got a really new idea, it's probably best to concentrate on something less established, because the Commodore 64 remix audience is quite accustomed to high quality remixes on a regular basis. Releasing your first tune is quite...